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Page history last edited by Teresa Diaz 14 years, 7 months ago

KMcElman_090516_M2 letter E letter N typewriter key letter U


The menu is organized on the Big6 model

(Mike Eisenberg and Bob Berkowitz) for ease of use and familiarity. 


Other research/think models are also referenced and utilized

throughout the curriculum

(see Resources page).


Many activities crossover into more than one area/are not necessarily linear,

and can be utilized to emphasize a technique or reinforce a skill as needed.


Each section links to a corresponding folder and page

containing more in-depth links to

lessons, activities, and resources outlined below.




Introduction to IDEA

  • Introducing the Academy concept and setting the tone
  • TRAILS Online Survey
  • Student Survey
  • Activate Inquiry - Via Visual Media
    • Bing It On (Visual Literacy Lesson)
  • Teaching in the Interrogative instead of the Imperative/Implicit vs. Declarative Knowledge:
    • Anticipation Guide/Likert Scale/Opinionnaire
    • KWL Chart Revamped / Building Background to Question
  • Organic Glossary: Glossary of terms used within curriculum
  • Incorporating Metacognition: Thinking about Thinking / Learning to Learn (LtL) / Brain-based learning / Critical Thinking
    • Think-Alouds
    • Status Updates
    • Debriefing
    • Unpacking thinking
  • Modeling the Process--exemplars, demos, illustrations, collaborative reasoning
  • Sharing What We're Learning
    • New School: 
      • Moodle
      • wiki / blog
      • Edumodo
    • Old School:
      • Journals
      • Discussions
      • Pair & Share, Jigsaw
      • One-on-one consults/conferences
  • Formative Sharing (based on formative assessment and sharing knowledge/learning)




1.1 Define the Information Needed

1.2 Identify the Information Needed

  • Background to Question Think Model
  • I-Search Model
  • Brainstorming a Topic
    • Mind Mapping
    • Personal Word Walls
  • Questioning
    • Developing Researchable Questions
    • Web 2.0 Tools
    • Additional Questioning Resources




2.1 Determine All Possible Sources

2.2 Select the Best Sources (from that list/for your intended purpose)

  • Become familiar with & know the potential resources well...in order to choose the best for your task
  • Name that Source Game
  • Research Hound Game
  • Interactive PP/SmartTools/other application Game
  • Database Scavenger Search
  • Search Engine Showdown: 
    • Compare different search engines
    • Visual search engines
    • Google vs. NetTrekker vs. DB
    • Battlestar Britannica: Wikipedia versus Britannica battle
  • Evaluating Resources:
    • Website Evaluation
    • Basic tools to dig out more about a site
  • Formative Sharing




3.1 Locate Sources (intellectually & physically)

3.2 Find information within sources

  • Unlocking Keywords
    • Keyword Stations
    • Question to Keyword Tutorial (21IF.com site)
  • Research Organizer (also part of earlier step 2)
  • Location OF resource vs. location IN resource:
    • Scenarios of searching
    • INFO (detail, data) Detectives: Using tools to uncover the information inside:
      • Title, Cover image, author
      • Entry in online catalog (using the record as a tool)
      • TOC, index, chapters
      • skimming & scanning
  • Webquests
  • Pathfinders




4.1 Engage (i.e., read, view, hear, touch)

4.2 Extract relevant information

  • Graphic Organizers, such as:
    • Clustering
    • Fishbone
    • Flowchart
    • Create your own
  • Note Taking Methods:
    • Paraphrasing vs. Summarizing
    • Direct Quotations
    • Trash-n-Treasure Note Taking
    • Cornell Notes
    • Digital Notes
  • Citing Sources:
    • Citation Tools
  • Note to Source Webquestorial
  • Digital Citizenship:
    • Copyright, Fair Use & Plagiarism
    • Online Safety & Netiquette
  • Mystery Research




5.1 Organize from Multiple Sources

5.2 Present the Information/Result

  • Putting it All Together: Brainstorming approaches for Synthesis
    • "Big Think" Models--Moving beyond Product, back to Process
    • Critical Thinking as Part of Process 
    • Metacognition as Key Component
      • I-Search Model
      • Webquest
      • Pathfinder
      • Mystery Research
      • Online Game
      • PBL: Project-Based Learning
      • Service Learning Project
      • Living Museum
      • Portfolio & Exhibition
  • Recursive Process




6.1 Judge the Product (effectiveness)

6.2 Judge the Process (efficiency)

  • Reflection Process - online blog or offline journal
  • Rubric as Assessment Tool
  • TRAILS Survey follow-up Assessment
  • Formative Assessment/Sharing: 
    • Revision Workshop















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